GLOCK 19 - GAME ASSET

I was a demo for my Advanced ZBrush class at OSUIT. I began with sculpting the high-poly detail in ZBrush, and then created the low-poly asset using ZBrush's edit topology tool. UVs are created in Maya, scaled and packed in 3D-Coat and textured in Substance Painter. The Sketchfab viewer below lets you zoom in and spin around the 3D model in real-time. Just click on the "play" button and it will become immediately interactive. Full-screen mode is on the bottom-right corner of the viewer. Enjoy!